﻿using System.Runtime.InteropServices;

namespace Storm.TextEditor.Win32.Structs
{
    [StructLayout(LayoutKind.Sequential)]
    public struct MyStruct
    {
        public int SomeValue;

        public byte b1;
        public byte b2;
        public byte b3;
        public byte b4;
        public byte b5;
        public byte b6;
        public byte b7;
        public byte b8;
    }
}
